Fencing: Like playing chess at 100 miles per hour
If
sport mimics life, then fencing attempts to satisfy one of man's primordial
instincts -- the urge to risk it all with weapon in hand. If you are looking for a sport that involves speed, agility and the chess like strategic thinking, then fencing is for you.
We're
not talking chain link or picket here, but foil, epee and sabre
-- the three weapons used in national, international and Olympic
competition.
The
general object for each weapon is the same: Touch your opponent
without being touched. Although the technique can appear simple,
more often than not, scoring a touch involves chess-like tactics,
combined with cat-like quickness.
The
methods of attacking and defending one's self have been dissected
and analyzed, so that the mastery of the sport, on the highest level,
requires fluency in a complicated vocabulary, defining movements
invented mainly by the French, Italian and Hungarian fencing masters.
But, even after some basic instruction, fencing can be enjoyed for
a lifetime by people of all skill levels.
How
To Watch A Fencing Competition
Fencing
utilizes three weapons: foil, sabre and epee. Each weapon has its
own style and set of rules. The rules, particularly for foil and
sabre, are based on training for the duel. What would you do if
someone came at you with a sharp sword? Your first concern would
be to defend -- to save yourself. After you avoid being hit, you
would try in turn to hit your opponent. This is known as gaining
the "right of way."
Simply
stated, the attacker has the right to hit until the defender blocks
(parries) the attack or makes the attack miss. The defender then
gains the right to hit by returning an offensive thrust or cut.
This is called the riposte.
The
Bout
The
early rounds of a competition use the "pool" system. The
fencers are divided into groups (pools) with all of the competitors
in a pool fencing each other. Each pairing is called a "bout."
The bout begins with the referee (called a president or director)
saying: "On Guard ... Ready?... Fence!" The fencers have
4 minutes of actual fencing time to score the five touches required
to win the bout.
Eighty-percent,
or more, of the fencers in each pool are seeded into a direct elimination
table. In direct bouts the fencer who scores 15 points or is ahead when time runs out win the bout. For direct bouts, time is 9 minutes divided into three 3 minutes periods with a minute rest inbetween each one.
The
Playing Ground (Strip or Piste)
The
playing area for fencing bouts is the "strip" or "piste,"
14 meters about 46 feet) long and two meters (about 6 feet) wide.
Fencers must be on the strip to score touches. There are warning
areas at the end of each strip. If a fencer goes off the end of
the strip with both feet, this gives the opponent a point,
even if there is no actual hit. Think of going off the end of the
strip as falling off a cliff.
How
to Follow the Action
The
action of fencing is difficult to follow at first because of the lightning
speed. To become more comfortable in watching a bout,
focus on one fencer. If this one is being attacked, the fencer must
defend by a "parry," a motion to block the opponent's
blade, after which the defender can make a "riposte." Whenever
a hit is made, the president will say "halt" to stop the
bout. The president will then describe the action and, if appropriate,
award a point. Fencers must try to maintain a safe distance from
each other. They want to stay out of range of the other's attack.
To overcome this, they must "break" this distance to be
close enough to make an attack. Fencers will often fake attacks
to gauge the reactions of the opponent so they can be deceived in
the real attack. As you get used to the speed of the game, strategies
become more apparent. You will gain more understanding of the intelligence
and athleticism of this original Olympic sport. .
The
Foil
The
foil, the modern version of the court sword, has a flexible rectangular
blade (approximately 35 inches in length) and weights just over
a pound. Touches are scored with the tip of the blade and must land
on the torso of the body.
Foil
Scoring: The fencer's valid target area is covered with a metallic
cloth vest. When an opponent's tip hits this vest, the tip depresses
and completes an elctrical circuit. This sets off a light and a
buzzer on the scoring machine against the one who is hit. A colored
light signifies that the valid target (the metallic vest) was hit;
a white light signifies that the hit landed outside the target area.
When a light comes on, the president halts the bout -- even though
no point is awarded for an off-target hit. If colored lights go
on for both fencers, the president must decide who gets the point
based on "right of way."
You
will remember the attacker has the right away until the other fencer
blocks (parries) the attack. The defender then gains the right of
way by making a return thrust (riposte).
The
Epee
The
epee (prounded ay-pay), the descendant of the dueling sword, is
similar in length to the foil and sabre but is heavier (about 27
ounces). It has a larger guard than a foil (to protect the hand
from a valid hit) and a stiffer, triangular, blade. Like foil, points
may only be made with the tip of the blade. The entire body, from
the tip of the toes to the top of the head, is valid target.
Epee
Scoring: Unlike foil and sabre, there is no need for a special
metallic vest or jacket as the entire body is valid target. Touches
are registered electrically -- the tip of the blade depresses and
completes the electrical circuit, triggering a colored light and
a buzzer on the machine against the one who is hit. There is no rule of
"right of way" in epee. The fencer who hits first gets
a point and if both fencers hit at the same time, or within 1/25th
of a second, both score a point. In bouts for five touches, if the
score is tied and there is no time remaining in the bout, both fencers
lose -- a "double defeat."
The
Sabre
The
sabre is the modern version of the slashing and thrusting cavalry
sword. It is similar in length and weight to the foil. It has, however,
a triangular blade and a guard that also covers the side of the
hand. Touches are scored with cuts as well as the tip of the blade.
The target is based on what was available to hit when a cavalry
soldier was mounted on a horse. All cuts or thrusts must land on
the part of the body above the top of the legs, except for the back
hand and the fingers of the hand holding the weapon.
Sabre
Scoring: Sabre is the last weapon to be electrified. As in the
foil, the fencer's valid target area is covered with a metallic
cloth jacket. The fencer's mask is also electrically conductive
and is connected to the metallic jacket. When an opponent's blade
hits the jacket, with either the point or the edge, an electrical
circuit sets off a light and a buzzer on the scoring machine against
the one who is hit. Mere contact (i.e., a blace just sliding along
the jacket) is not enough to register a touch. The colored light
signifies that valid target (the jacket or mask) was hit. Unlike
the foil, there is no "off-target." Anytime a light comes
on, the president halts the bout and awards, if appropriate, a point.
If the colored lights go on for both fencers, the president must
decide who gets the point based on "right of way."
Remember,
the attacker has the right of way until the defender blocks (parries)
the attack. The defender can then gain the the right of way with
a riposte, the response attack after a parry. The actions in sabre
differ from those in foil and epee because of the cutting motions.
The game appears much faster with more running actions. Watch only
one fencer and look for "stop hits," thos cuts made as
the opponent is preparing to make an attack; the "fleche,"
an attack where the fencer appears to leap at the opponent; and
all of the cuts to the mask, chest, arm, wrist, flank and stomach
area (called "belly" cuts).
Basic
Skills
The
sport involves three skills: Blade work, footwork, and tactics.
Physical size is not an important factor due to the nature of the
game and the variety of ways in which touches can be scored.
Blade
Work
Blade
work is perhaps the most difficult of the essential skills to master.
It permits a skilled fencer to deceive his opponent and reach the
target area despite attempts of an opponent to defend themselves.
Footwork
Footwork,
the most physically demanding of the skills, is the one which permits
a fencer to move into appropriate positions and distances and allow
him to effectively utilize blade work to touch the opponent's target
area and allow him to get away from an opponent's attack.
Tactics
Tactics
consist of the plans and counter plans utilized by fencers to coordinate
use of blade work and footwork against the fencing style of opponents.
Fencing is like playing a physical game of chess. In theory, for
every attack there is a defense followed by an attack (parry-riposte).
So, in theory, if you had two perfect fencers, they would never
score on each other.
The
Officials
Two
types of officials are present at competitions: the directors and
the bout committee. The director describes the actions made by the
fencers and awards the touches based on the rules of priority and
registration of hits on the scoring machine. The bout committee
is responsible for seeding the participants, establishing the format
of the competition and resolving any rules disputes.
The
Rules
The
rules are divided into four basic categories.
-
-The
strip rules dealing with the positions of the fencers.
-
-The
rules of right-of-way, which determine priority if both fencers
make a touch during the same action.
-
-The
penalty rules where touches may be awarded to an opponent if a
fencer commits a fault. More severe sanctions may be awarded for
serious offenses.
-
-The
organizational rules which regulate the manner of conducting a
competition.
Strip
Rules
All
fencing action takes place on the fencing strip. The director (sometimes
called the president of the jury) will stop the bout each time a
fencer crosses the lateral boundaries of the strip with one or both
feet, or passes an opponent while remaining on the strip. When a
fencer leaves the strip with one foot, the director will center
that fencer on the strip with the center point of the action remaining
as it was before the infraction. When a fencers leaves the strip
with both feet, the director will center the fencer on the strip
at the point of action, but then the opponent will gain one meter
from that spot. If a fencer intentionally leaves the strip to avoid
getting hit, that fencer is given a yellow card (warning) or a red
card, which means his opponent is awarded a touch. When a fencer
crosses his own end line, his opponent is awarded a touch.
Rules
of Right-Of-Way (Foil and Sabre)
The
rules of right-of-way are used to judge the priority of hits made
in foil and sabre fencing. Right-of-way is based on the generalized
theory that an individual being threatened with a real sword will
first defend himself before beginning his own offensive action.
The following is the order of priority: Point In Line A point in
line is a fully extended arm pointing the valid target of the opponent
in place prior to the initiation of the opponent's attack. This
has the highest priority.
The
Attack
The
attack An attack is an offensive action made with the arm extending
and the point threatening the valid target area of the opponent.
The attack continues to have priority until it misses or the opponent
defends with a parry action.
The
Parry and Riposte
A
parry is a defensive action made by deflecting the blade of the
attacker away from the target. After successfully parrying the attack,
the defender will attempt to score a touch with a riposte. The riposte
is an attack action which must be preceded by a parry.
Counter
Attack
A
defender may also respond to an attack by making a counter attack.
Although the counter attack is technically executed in the same
way as an attack, the counter attacker does not initiate the action,
but is merely responding to the attacker. The counter attack does
not have priority over the attack. Therefore if both fencers hit
a target area, the fencer with the attack will have priority over
the fencer attempting the counter attack.
(Epee:
Who Hit Who First Epee is not governed by the rules of right-of-way.
The first fencer to hit the target area (the entire body) scores
the touch. If both fencers hit within 1/25th of a second, both fencers
will be awarded a point.)
Penalties
ll
simple penalties are interdependent. When a fencer receives a warning
for any infraction, a yellow card is shown to that fencer and the
score keeper. For every infraction that fencer receives after that,
a red card is shown to the fencer and his opponent receives a point.
The fencer can lose a bout because of penalty points. Severe penalties
can bring about a red card with out the fencer receiving a yellow
warning card first. Some special penalties will bring up a black
card which causes expulsion from the tournament. |